gdext #
Module meant for working with gdext, the glue that ties everything together.
fn register_class #
fn register_class[T](parent_class string)
fn register_class_methods #
fn register_class_methods[T](mut ci ClassInfo)
fn register_class_properties #
fn register_class_properties[T](mut ci ClassInfo)
fn register_class_with_name #
fn register_class_with_name[T](parent_class string, class_name string)
fn setup #
fn setup(gpaddr fn (&i8) gd.GDExtensionInterfaceFunctionPtr, clp gd.GDExtensionClassLibraryPtr) &GDExt
interface IClassDeinit #
interface IClassDeinit {
mut:
deinit()
}
interface IClassInit #
interface IClassInit {
mut:
init()
}
struct ClassInfo #
struct ClassInfo {
mut:
name string
class_name gd.StringName
parent_name gd.StringName
virtual_methods gd.Dictionary
}
struct GDExt #
struct GDExt {
gd.GDExtensionInterfaceFunctions
mut:
reload Reload
}
fn (GDExt) cxa_thread_atexit #
fn (mut g GDExt) cxa_thread_atexit(func voidptr, obj voidptr, dso voidptr)
fn (GDExt) disable_hot_reload #
fn (mut g GDExt) disable_hot_reload()
fn (GDExt) enable_hot_reload #
fn (mut g GDExt) enable_hot_reload()
fn (GDExt) info #
fn (g GDExt) info() Info
struct Info #
struct Info {
version InfoVersion
godot InfoVersion
}
struct InfoVersion #
struct InfoVersion {
name string
description string
major int
minor int
patch int
full string
time time.Time
status string
build string
}